AI Insights · Timothy · October 2021
Top 5 Shooter Games on Android in Tunisia Q3 2021
Explore the performance trends of the top 5 shooter games on Android in Tunisia during Q3 2021, including downloads, revenue, and active users.
In the third quarter of 2021, the top 5 shooter games on the Android platform in Tunisia showcased varying performance trends. Below, we delve into the weekly downloads, revenue, and active user metrics for each game, with data sourced from Sensor Tower.
Free Fire
Weekly Revenue: This game saw a steady increase in weekly revenue, peaking around $1.8K in the week of August 2. The revenue then stabilized, ending the quarter at approximately $1.7K.
Weekly Downloads: Free Fire experienced significant growth in downloads, starting at 11.5K in late June and reaching a peak of 29.5K in early August. By the end of September, downloads settled at around 22.4K.
Weekly Active Users: Active users started at 732K and saw a peak of 903K in early August. However, there was a notable decline towards the end of the quarter, with active users dropping to 613K in the final week.
Free Fire MAX
Weekly Revenue: Revenue for Free Fire MAX showed fluctuations, peaking at $739 in mid-August before declining to $192 by the end of September.
Weekly Downloads: Downloads began at 12.1K and fluctuated throughout the quarter, peaking at 22.4K in early August. The quarter ended with 17.6K downloads.
Weekly Active Users: Active users increased steadily from 42K in late June to 122K by the end of September, showing consistent growth throughout the quarter.
FPS Commando Shooting Games
Weekly Downloads: This game saw a gradual increase in downloads, starting at 5.4K in late June and peaking at 11.9K by the end of August. Downloads then declined to 6.6K by the end of September.
Weekly Active Users: Active users also saw a steady rise from 37K to a peak of 57.6K at the end of August. The quarter ended with active users at 45.1K.
Sniper 3D:Gun Shooting Games
Weekly Revenue: Revenue showed a significant drop from $169 in late June to a low of $9 in early August, with minor fluctuations thereafter, ending the quarter at $28.
Weekly Downloads: Downloads began at 3.7K and saw a peak of 12.5K in mid-September. The quarter closed with downloads at around 11.3K.
Weekly Active Users: Active users increased from 49K in late June to a high of 81K in mid-September, ending the quarter slightly lower at 80K.
PUBG MOBILE
Weekly Revenue: Revenue started at $1.1K in late June, declined to $256 in early August, and then showed an upward trend, ending the quarter at $457.
Weekly Downloads: Downloads saw a steady rise from 3.2K in late June to a peak of 10.5K by the end of September.
Weekly Active Users: Active users showed consistent growth, starting at 300K and ending the quarter at 368K, with a peak of 358K in mid-September.
For more detailed insights and data, visit Sensor Tower.